Since receiving my review copy of the newly released "Dungeon Master’s Guide", I have been trying to digest all of its contents. The manual is well designed, but there is a lot of information.
First of all, I’d like to take the opportunity to thank Wizards of the Coast and 360PR for being kind enough to send me a review copy even though I haven’t posted anything on this blog in over a year. Secondly, this has to be the largest Monster Manual I’ve ever seen
There are many cases that I have witnessed in which a player’s or DM’s other areas of interests have slipped into a role-playing session or campaign. In many cases this can add to the story, the quirkiness, or just the overall fun of an adventure.
Recently, while in a not-so-local gaming store, I encountered re-releases of the 1st Edition Advanced Dungeons & Dragons books. Upon looking closer, I discovered that sales of these reprints assist the Gary Gygax Memorial Fund!
I had intended to respond to Vanir’s review on Critical Hits of the session of Director’s Cut: Survival Horror that I ran via comment, but it looked like this was going to be rather long and decided to make a post instead. While I agree with most of what he said, I wanted to clarify a few things as well as give a view from the other side of the GM screen.