I had intended to respond to Vanir’s review on Critical Hits of the session of Director’s Cut: Survival Horror that I ran via comment, but it looked like this was going to be rather long and decided to make a post instead. While I agree with most of what he said, I wanted to clarify a few things as well as give a view from the other side of the GM screen.
Tag: Director’s Cut
So, it has been a week since GenCon ended for the year and I have been thinking over how this year was different over previous years. What I’ve discovered is, this year wasn’t defined by what was present but by what was absent.
Refreshed and restored, here is the rest of the pictures from Day 2. Has anybody got points yet? What are you missing? Maybe we’ll see it and snap picts on Saturday.
I am in the process of writing a script (for the setting, the actors will be doing improv) in preparation for my first run of Directors Cut: Survival Horror. My wife has just finished with her residency at a hospital in another city, so that gives me a couple of weeks to work on the script while she unpacks and gets settled back in.
While at Gen Con last week, I was privileged to attend a presentation on an RPG called "Directors Cut: Survival Horror" hosted by its creators Amy and David Claxton. The developers intend on releasing other genres, which is why the name has a sub-title; so, if horror isn’t your thing, keep an eye open for other offerings. Directors Cut has a novel concept, and is quick to learn, so I anticipate it taking off really well.