There are many ways to annoy, aggravate, frustrate, and generally irk your players. Unfortunately, many of these are easy to do without realizing it. If you want to keep your campaign going – and your players happy – there are equally easy ways to avoid these pitfalls.
Category: Dungeons & Dragons
With the increasing role of computers in table-top role-playing, I am surprised that the use of sound effects are not more common. This would be an easy atmosphere builder to add to a campaign that could greatly increase the immersion into the story.
Recently I had the good fortune to receive two “Advanced Readers Copies” of soon to be released Dungeons & Dragons novels by R. A. Salvatore for review. I gave one to my wife to read, so there may be a guest (or another full-time) writer on the blog soon as she tore through her book. I, on the other hand, read a bit slower and am just finally finishing “The Ghost King”.
No, I don’t mean the old "Gold Box Games", though now that you mention it, I miss those too. I am talking about the old 1st Edition Advanced Dungeons & Dragons single player modules. These modules were designed in such a way as to only need 1 person in attendance; that person was the Dungeon Master and the only adventurer.