Since my Dungeons & Dragons group is meeting a week early, I suppose I should post the exploits from the last session now or I’ll be behind. If you missed the first session (hosted by the always entertaining Vanir of Critical Hits, be sure to check it first so that this chapter makes sense.
Author: <span class="vcard">cball</span>
As of Thursday night, I have joined a newly formed Dungeons & Dragons group. This group includes a couple of members from groups that I was previously in, including Vanir from Critical-Hits.com as the Dungeon Master, so it was pretty easy to get into the game. This is a good thing as I’ve only played 4th Edition three times, the last time was at Gen Con last year, and I haven’t played any role-playing game on a regular basis for about 2 years. That’s not to say that I haven’t been role-playing, just not on a regular basis.
Since I have not heard any suggestions about what order to go into more detail about the specific genres covered in True 20, I have decided on the following: Fantasy, Modern, Space, Horror. This seemed like a logical progression to me; for the most part this is moving through time from less advanced to more advanced. Horror is being covered last as elements of this can be applied to any other genre.
About four months ago, I signed up for a paid "VIP" account so I could check out the content that I was missing. At the time, they had a really good deal on memberships so it seemed like the perfect opportunity. Also, my wife has started to play about two months ago and signed up for a VIP membership over this last weekend. Finally, I created a guild about the same time my wife started playing. Because I have gained insight into to the paid content and have multiplayer experience, I felt that it was time to write a follow-up review to my previous Dungeons & Dragons Online review.
The Revised Edition of True 20 by Green Ronin is a simple, yet very extensive gaming manual. The contents cover every setting imaginable and allows for a great deal of customization.