Since receiving my review copy of the newly released "Dungeon Master’s Guide", I have been trying to digest all of its contents. The manual is well designed, but there is a lot of information.
Category: Dungeon Mastering
There are many cases that I have witnessed in which a player’s or DM’s other areas of interests have slipped into a role-playing session or campaign. In many cases this can add to the story, the quirkiness, or just the overall fun of an adventure.
As you may have noticed, I have not posted much lately. My weekly gaming group has been down too many people to role-play very often, so we have mostly stuck to board games. On the weeks that we did role-play, we mainly played one-offs to test upcoming products for a number of companies and I am not allowed to post details. Since this makes for a boring site, I have decided to start a new column!
Last Friday, I received a preview copy of The Shadowfell: Gloomwrought and Beyond from Wizards of the Coast. I was extremely excited to have been sent this as I love horror role-playing, and The Shadowfell is full of frightening and disurbing opportunities to throw at players.
Since I have not heard any suggestions about what order to go into more detail about the specific genres covered in True 20, I have decided on the following: Fantasy, Modern, Space, Horror. This seemed like a logical progression to me; for the most part this is moving through time from less advanced to more advanced. Horror is being covered last as elements of this can be applied to any other genre.