I had intended to respond to Vanir’s review on Critical Hits of the session of Director’s Cut: Survival Horror that I ran via comment, but it looked like this was going to be rather long and decided to make a post instead. While I agree with most of what he said, I wanted to clarify a few things as well as give a view from the other side of the GM screen.
Archive for the ‘Non-DnD’ Category.
So, it has been a week since GenCon ended for the year and I have been thinking over how this year was different over previous years. What I’ve discovered is, this year wasn’t defined by what was present but by what was absent.
I just read a press release from Wizards of the Coast from a few months back regarding a new Magic the Gathering: Duels of the Planeswalkers and had a few comments.
I finally had the chance to sit down with my gaming group and play "Sentinels of the Multiverse" from Greater Than Games, one of the games that I purchased at Gen Con. As you may know, the group that I play D&D with alternates role-playing one week with board games and card games the next. This gives us the opportunity to play a wide variety of games, as well as expose each other to our new or favorite games.
Since I have not heard any suggestions about what order to go into more detail about the specific genres covered in True 20, I have decided on the following: Fantasy, Modern, Space, Horror. This seemed like a logical progression to me; for the most part this is moving through time from less advanced to more advanced. Horror is being covered last as elements of this can be applied to any other genre.