I apologize for the delay in getting this posted, but I wanted to think over the session a while before posting. Our first session was on 2017-09-06, so now I’ve had plenty of time to plan out what to write.
You may have noticed that, until recently, I haven’t been posting here. I have been super busy with commuting back-and-forth every weekend after my wife moved for work (I’m now moved as well) and have not been in a gaming group for the last several years so I haven’t had much to post. A friend of mine from one of my past gaming groups is going to be GMing a Dresden campaign over the interwebs soon, so I plan on posting updates about that.
I had intended to respond to Vanir’s review on Critical Hits of the session of Director’s Cut: Survival Horror that I ran via comment, but it looked like this was going to be rather long and decided to make a post instead. While I agree with most of what he said, I wanted to clarify a few things as well as give a view from the other side of the GM screen.
So, it has been a week since GenCon ended for the year and I have been thinking over how this year was different over previous years. What I’ve discovered is, this year wasn’t defined by what was present but by what was absent.