I had intended to respond to Vanir’s review on Critical Hits of the session of Director’s Cut: Survival Horror that I ran via comment, but it looked like this was going to be rather long and decided to make a post instead. While I agree with most of what he said, I wanted to clarify a few things as well as give a view from the other side of the GM screen.
Tag: Survival Horror
So, it has been a week since GenCon ended for the year and I have been thinking over how this year was different over previous years. What I’ve discovered is, this year wasn’t defined by what was present but by what was absent.
I am in the process of writing a script (for the setting, the actors will be doing improv) in preparation for my first run of Directors Cut: Survival Horror. My wife has just finished with her residency at a hospital in another city, so that gives me a couple of weeks to work on the script while she unpacks and gets settled back in.
While at Gen Con last week, I was privileged to attend a presentation on an RPG called "Directors Cut: Survival Horror" hosted by its creators Amy and David Claxton. The developers intend on releasing other genres, which is why the name has a sub-title; so, if horror isn’t your thing, keep an eye open for other offerings. Directors Cut has a novel concept, and is quick to learn, so I anticipate it taking off really well.